the original source material

In the case below, the original source material is given along with a sample of student…

In the case below, the original source material is given along with a sample of student work. Determine the type of plagiaris
outside of school, science teachers can alter their classroom instruction and support based on the feedback educational games
In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button. Original Source Material Student Version According to Dede (2009), different games can be assigned and used based on students’ characteristics. Information about student performance when playing games can help science teachers plan subsequent classroom activities. Games also can be utilized for students with special needs, which can be selected to match their ability levels. Science classrooms offer at least five ways to individualize and to enhance students’learning using games and simulations beyond what is possible in informal settings. First, teachers can assign students to teams based on detailed knowledge of learners’ intellectual and psychosocial characteristics. Second, in contrast to relatively unguided learning in contexts outside of school, science teachers can alter their classroom instruction and support based on the feedback educational games and simulations provide. Third, science games and simulations are adaptable to students with special needs, allowing them to be mainstreamed in science classrooms. Fourth, educational games and simulations can prepare students to take full advantage of real world field trips in science classrooms. Fifth, teachers through their knowledge of students can relate virtual experiences in science games and simulations to what is & N M <
outside of school, science teachers can alter their classroom instruction and support based on the feedback educational games and simulations provide. Third, science games and simulations are adaptable to students with special needs, allowing them to be mainstreamed in science classrooms. Fourth, educational games and simulations can prepare students to take full advantage of real world field trips in science classrooms. Filth teachers through their knowledge of students can relate virtual experiences in science games and simulations to what is happening in the real world or in their personal lives References: Dede, C. (2009). Learning context: Gaming, gaming simulations, and science learning in the classroom. Paper commissioned for the National Research Council Workshop on Gaming and Simulations, October 6-7, Washington, DC. Retrieved from: http://www.nationalacademies.org/ bose/Dede_Gaming Commissioned Paper por Which of the following is true for the Student Version above? Wordofora Wandininianism